

As with Telltale Games' narrative projects, Star Trek: Resurgence will give you dialogue options and, often, a timer to make a choice-but not responding at all is also a valid option. Some of the best stories in Star Trek are about elements like politics or diplomacy as characters struggle with their own ideologies and beliefs, and putting the focus of Resurgence on making tough decisions about who to side with during a diplomatic negotiation or whether to trust a commanding officer's judgment perfectly captures their feel. It's an incredibly good fit for the Star Trek franchise, as it turns out. How you choose to respond to questions-or whether you respond at all-influences the way the story plays out. This is a narrative adventure game in which most gameplay has you walking around environments, talking to different characters, or watching cutscenes unfold and adding your input by picking dialogue options for Diaz or Rydek. Of course, there's more to that spacial anomaly than just anomalistic space-something sinister is going on, and as in the best Trek episodes, the intrepid crew has to solve the mystery, help the locals, and stay true to their principles as best they can.ĭeveloper Dramatic Labs is made up of former Telltale Games writers and developers, and the influence is immediately apparent with Resurgence. While Rydek grapples with the diplomatic tensions of the negotiations between the Alydians and the Hotari, Carter is pushing buttons on LCARS consoles and flying shuttlecraft in hopes of figuring out what space problems are messing with the Federation ship. You play as two characters through the course of Resurgence: Commander Jara Rydek, the Resolute's new second-in-command, and Petty Officer Carter Diaz, a low-ranking engineer.

Like the best episodes of Star Trek, the three scenes we saw in Resurgence mixed a variety of parallel stories, bringing together personal conflicts and sci-fi space weirdness. We played about a half-hour of Resurgence at Summer Game Fest, playing through three quick scenes of the game that set up its brewing conflict. Now Playing: Star Trek Resurgence Reveal Trailer | Game Awards 2021 It's those moments that Star Trek: Resurgence looks to capture, putting the focus on tough decision-making and dialogue, rather than on managing power distribution on the Resolute's bridge or landing headshots with a phaser.īy clicking 'enter', you agree to GameSpot's
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But some of the best and most memorable moments of the Star Trek TV shows-particularly during its 1990s heyday-concerned interpersonal conflicts, political machinations, and tense diplomacy. It's true that Star Trek has its share of action, especially among its film offerings. When Star Trek gets the video game treatment, the focus tends to be on all the stuff, like ships and phasers, and the battles they enable. As you join the diplomatic delegation, which includes the legendary Ambassador Spock, though, you become aware of competing interests: namely, the Federation's need to keep the dilithium flowing to fuel its ships. The Federation starship Resolute arrives in the system, intent on helping negotiate peace as a neutral intermediary-or at least, that's the claim.


At the edge of the galaxy, two peoples are on the brink of war, fighting over mining rights to the incredibly important resource dilithium, the stuff that makes starships go.
